![]() I, and everyone else on the Polygon team with a copy of the game, has been primarily using the performance mode. There’s a reason that Favor Performance is the default graphics mode in God of War Ragnarök on PS5: It’s a clear winner over Favor Resolution. Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon This screenshot of Atreus, Brok, Mimir, Tyr, and Kratos was captured in God of War Ragnarök’s HFR performance mode on PS5. PS5 resolution or performance mode: Which is better? On a base or slim PS4, the game always runs in 1080p at 30 fps. Favor Resolution runs at a locked 30 fps at resolutions between 1440p and 1656p, while Favor Performance drops the minimum resolution to 1080p at an unlocked 30 fps. ![]() In terms of playing on PS4, you’ll be able to choose between graphics modes only if you’re using a PS4 Pro - but either way, the experience will be in the realm of 30 fps. ![]() Instead, the frame rate is locked at 60 fps, with the resolution varying from 1440p to 1656p. That does include playing the PS4 version in backward compatibility mode, which doesn’t offer any graphics options. Playing God of War Ragnarök on a PS5 is the only way to experience the game at 60 fps. Meanwhile, the Favor Resolution setting delivers native 4K (aka 2160p) at a locked 30 fps. God of War Ragnarök’s default graphics mode, Favor Performance, runs at a locked frame rate of 60 fps, and uses dynamic resolution scaling - with a minimum of 1440p and a maximum of 2160p - to maintain it. Here are all the details, courtesy of the PlayStation representative. Let’s set aside HFR and VRR for now, since they complicate things somewhat (and since a significant portion of the audience probably hasn’t upgraded to an HDMI 2.1 television yet). I also asked Sony for specifics on what each of these options will deliver. And as I’ll explain later, VRR goes above and beyond to provide the best ways to play God of War Ragnarök. The game’s settings don’t mention it anywhere, but a PlayStation spokesperson confirmed to me that as long as you’ve enabled VRR in the PS5 system settings and you’re playing on a TV that supports it, it’ll work. This second setting will be available only if your PS5 is connected to a display that supports 4K resolution at 120 Hz, which requires an HDMI 2.1 port.Īnother HDMI 2.1 feature God of War Ragnarök supports at launch is variable refresh rate (VRR). The other is High Frame Rate Mode (HFR), which can be off or on. First up is Graphics Mode: either “Favor Performance” (prioritizes higher frame rate over sharper visuals) or “Favor Resolution” (prioritizes sharper visuals over a higher frame rate). In the “Graphics & Camera” section of God of War Ragnarök’s options menu on PS5, you’ll find two settings that combine to let you adjust the visuals and performance. While I haven’t been able to check out the PS4 version myself, I can explain the options available there, which depend on whether you’re playing on a PS4 or PS4 Pro. God of War Ragnarök offers four ways to play on PS5. This screenshot of Freya and Atreus was captured in God of War Ragnarök’s HFR performance mode on PS5. God of War Ragnarök’s graphics modes on PS5 and PS4, explained Let’s get into the nitty-gritty of how the game looks and feels. ![]() 9 on PS5 and PS4, to learn more about Kratos’ and Atreus’ continuing adventures through the canon of Norse mythology. You can read our review of God of War Ragnarök, which launches Nov. In particular, the game’s support for the technological bells and whistles packed into the latest televisions elevates the experience to make this a defining technical showcase for the PS5. I can put to rest any fears that the game’s cross-generation status would compromise the PS5 version: It takes full advantage of Sony’s newest console to deliver an astounding level of performance that has impressed me at every turn, and continues to do so almost 30 hours in. I’m thrilled to report that that’s the baseline for the sequel, God of War Ragnarök, on PlayStation 5. It wasn’t until three years later, with a patch that unleashed the power of the PlayStation 5, that we could experience the game the way it was meant to be played: in 60-frames-per-second glory. God of War continued the series’ tradition of pushing console hardware to its limits, resulting in a graphical powerhouse whose performance left something to be desired, whether on a PlayStation 4 or PlayStation 4 Pro. Santa Monica Studio’s 2018 reboot of the God of War franchise was an absolute home run - so much so that it’s easy to forget some of its less successful elements now.
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